Wolf
Overview
Wolf is a dynamic 4-player game where one player becomes the "wolf" on each hole and must decide whether to play alone or with a partner against the other two players.
Setup
- 4 players required
- Players rotate being the wolf (typically based on honors or a predetermined order)
- Set a base bet amount (e.g., $10 per hole)
How It Works
The Wolf's Decision
On each hole, the wolf tees off last and must make a decision:
- Choose a Partner (after seeing their tee shots)
- Wolf can pick any of the other 3 players as a partner
- Creates a 2 vs 2 match for that hole
- Uses best ball scoring
- Go Lone Wolf
- Wolf plays 1 vs 3 against all other players
- Higher risk, higher reward (typically 2x or 3x multiplier)
Scoring
- Uses net scores with handicap strokes
- Best ball format: The lowest net score on each team wins
- If best balls tie, the bet carries over to the next hole
Optional: Keep Money Holes Stroke-Free
At game setup you can enable "Keep money holes stroke-free": if holes 17 or 18 would normally be stroke holes, Wolf scoring moves those strokes to the next-hardest holes instead — so the money-based wolf finale plays straight up. Total strokes received stays the same. Applies to Wolf only; any other games in the round use the course's real stroke holes.
Hole Result Outcomes
With Partner (2v2):
- Winning team: Each player wins the bet amount from each opponent
- Example: $10 bet, Wolf team wins → Wolf and partner each win $10 (from each losing player)
Lone Wolf (1v3):
- Wolf wins: Wins 3x the bet amount from each opponent
- Wolf loses: Loses 3x the bet amount to each opponent
- Example: $10 bet, Lone Wolf wins → Wolf wins $30 from each player ($90 total)
Carryovers
When the best balls tie on a hole:
- The bet amount carries over to the next hole
- Next hole is worth the base bet PLUS the carryover
- Carryovers accumulate until there's a winner
- Carryover resets to $0 after a decisive hole
Carryover Example
- Hole 1: Tie → $10 carries over
- Hole 2: Base $10 + $10 carryover = $20 hole (Tie again!)
- Hole 3: Base $10 + $20 carryover = $30 hole
- Hole 3 is won → Winner gets $30, carryover resets to $0
Example Round
Players: Griffin (CH: 8), Tom (CH: 12), Yann (CH: 15), JJ (CH: 10)
Bet: $10 per hole
Hole 1 (Wolf: Griffin)
- Griffin chooses Tom as partner
- Best ball: Griffin/Tom = 4, Yann/JJ = 5
- Griffin and Tom each win $10 from Yann and JJ
Hole 2 (Wolf: Tom)
- Tom goes Lone Wolf
- Best ball: Tom = 4, Others = 4
- Tie → $10 carries over
Hole 3 (Wolf: Yann)
- Yann chooses JJ as partner (hole worth $20 with carryover)
- Best ball: Yann/JJ = 3, Griffin/Tom = 4
- Yann and JJ each win $20 from Griffin and Tom
- Carryover resets to $0
Strategy Tips
- Go Lone Wolf when you hit a great drive and others struggled
- Choose the player who hit the best tee shot as your partner
- Consider course handicaps when making decisions
- Carryovers create dramatic momentum swings