Vegas
Overview
Vegas is a 4-player team game (2v2) where partners' scores are combined to create a two-digit number. The team with the lower number wins the hole, and points accumulate throughout the round.
Setup
- 4 players required
- Players split into two teams of 2
- Set a base bet amount (e.g., $1 per point)
- Teams are typically fixed for the entire round
How It Works
Score Combination
Each team's two scores are combined to form a two-digit number, with the lower score always placed first.
Examples:
- Player A: 4, Player B: 5 → Team score: 45
- Player A: 3, Player B: 6 → Team score: 36
- Player A: 5, Player B: 5 → Team score: 55
Important: The lower individual score ALWAYS goes first to prevent manipulation.
Double Digits Go First
If a player scores 10 or higher, that number goes FIRST no matter what:
- Partner 4, you 10 → Team score: 104 (not 4-10)
- This is the classic Vegas punishment for a blow-up hole, and it can't be saved by the flip rule (it's already the worst arrangement).
Calculating the Difference
The team with the lower combined number wins. The difference between the two team scores determines the points won/lost.
Example Hole:
- Team 1: 4 and 5 = 45
- Team 2: 5 and 6 = 56
- Difference: 56 - 45 = 11 points
- Team 1 wins 11 points
Point Value
Each point is worth the agreed bet amount. If betting $1 per point:
- 11-point difference = $11 per player
- Team 1: Each player wins $11
- Team 2: Each player loses $11
The "Flip" Rule
When a player makes a birdie or better (gross score), the opponent's team score gets flipped - the higher score goes first instead.
Birdie Flip Example
Hole 5 (Par 4):
- Team 1: Player A scores 3 (birdie!), Player B scores 5 = 35
- Team 2: 4 and 6
- Normal would be: 46
- Flipped to: 64 (because Team 1 made a birdie)
Without flip: Team 1 would have 35, Team 2 would have 46 (Team 1 wins by 11)
With flip: Team 1 has 35, Team 2 has 64
Team 1 wins 29 points (64 - 35 = 29)
When Both Teams Birdie
If both teams birdie the same hole, the flips cancel out — both teams keep their normal (lower-digit-first) numbers.
Full Round Example
Players:
- Team 1: Griffin & Tom
- Team 2: Yann & JJ
- Bet: $1 per point
Hole-by-Hole Breakdown
Hole 1 (Par 4):
- Griffin: 4, Tom: 5 = 45
- Yann: 5, JJ: 6 = 56
- Difference: 11 points → Team 1 +11
Hole 2 (Par 3):
- Griffin: 3 (birdie!), Tom: 4 = 34
- Yann: 3, JJ: 4 = ~~34~~ Flipped to 43 (because Team 1 made a birdie)
- Difference: 43 - 34 = 9 points → Team 1 +9
Hole 3 (Par 5):
- Griffin: 5, Tom: 6 = ~~56~~ Flipped to 65 (because Team 2 made a birdie)
- Yann: 4 (birdie!), JJ: 5 = 45
- Difference: 65 - 45 = 20 points → Team 2 +20
Hole 4 (Par 4):
- Griffin: 4, Tom: 4 = 44
- Yann: 5, JJ: 5 = 55
- Difference: 11 points → Team 1 +11
Hole 5 (Par 4):
- Griffin: 3 (birdie!), Tom: 3 (birdie!) = 33
- Yann: 4, JJ: 5 = ~~45~~ Flipped to 54 (because Team 1 made birdies)
- Difference: 54 - 33 = 21 points → Team 1 +21
Running Total After 5 Holes
- Team 1: +11 +9 -20 +11 +21 = +32 points
- Team 2: -11 -9 +20 -11 -21 = -32 points
Money: Team 1 is up $32 per player
Scoring Types
Gross Score Vegas (Standard)
- Uses actual scores (no handicaps)
- Birdie flips apply
- Most common format
Net Score Vegas
- Uses net scores (gross minus handicap strokes)
- More complex to calculate on each hole
- A "net birdie" triggers the flip
- Better for players with varying skill levels
Strategy Tips
General Strategy
- Consistency is key - Avoiding big numbers is more important than making birdies
- Protect against flips - When opponents might birdie, limiting damage is crucial
- Know par 3s and par 5s - These are most likely birdie opportunities (flip risk)
Team Communication
- Discuss strategy before risky shots
- Know when your partner is in trouble (you need to save par)
- Celebrate birdies (they flip the opponent, not you!)
Risk/Reward
- Going for a birdie helps you only if your opponent ALSO birdies
- Otherwise, your solid par helps avoid high numbers
- On par 5s, consider laying up if partner is already safe
Variations
6-6-6
Teams rotate every 6 holes:
- Holes 1-6: Team A vs Team B
- Holes 7-12: Rotate one player
- Holes 13-18: Rotate again
- Keeps things fresh and fair
Vegas with Carryovers
- If teams tie a hole (same combined score), points carry to next hole
- Next hole is worth double (or accumulated points)
- Creates big swings
Progressive Vegas
- Points double on back nine
- Or multiply by hole number (hole 18 worth 18× the points)
- Creates dramatic finishes
Six-Point Vegas
Separate bets for:
- Front 9 total
- Back 9 total
- Overall 18
Similar to Nassau structure
Example Payout Scenarios
Scenario 1: Close Match
- After 18 holes: Team 1 ahead by 15 points
- At $1/point: Team 1 players each win $15
Scenario 2: Blowout
- After 18 holes: Team 2 ahead by 87 points
- At $1/point: Team 2 players each win $87
- (This happens when one team has multiple high numbers/flips)
Scenario 3: Lower Stakes
- After 18 holes: Team 1 ahead by 45 points
- At $0.25/point: Team 1 players each win $11.25
Common Mistakes to Avoid
- Forgetting the flip - Always check for birdies before recording scores
- Wrong number order - Lower score ALWAYS goes first (unless flipped)
- Not tracking running total - Know where you stand to manage risk
- Playing too aggressively - Big numbers hurt more than birdies help
Why It's Called "Vegas"
The name comes from the gambling nature and the way scores "bet" against each other like a casino game. The point swings can be large and dramatic, creating excitement throughout the round.
The flip rule adds the gambling element - just when you think you have a great score, a birdie can flip everything!